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 Artemis Astrapi, fairy of thunder

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Potitius
Sirenix Fairy
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Flora Posts : 2824
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PostSubject: Artemis Astrapi, fairy of thunder   Thu Apr 02, 2015 10:14 pm

First topic message reminder :

Name: Artemis Astrapi
Age: 16
Gender: Female
Fairy
Race: Jule
Allegiance: Neutral
Origins: Magic user
Powers: Electricity fairy

Available Spells:
High level spell:
- Thunderstruck: Artemis flies up into the sky and stays immobile as she draws a bit elctric bolt to her. This can be from any high power source (ligtning, broken high-voltage wire}. She's immobile when she charges herself up.
When fully charged she'll have two modes:
The first mode is directing all energy into a single shock that will rarely miss a target. As it contains a really high voltage most clothing will be scorched and the target will be paralysed for about 15 minutes.
The second mode makes her charged and keeping hold of it as anything within five meters of her will get zapped by a shock. This quickly decays to a 2.5 meter radius around her after delivering 5 shocks or 10 seconds have passed. The second layer also delivers 5 shocks or lasts 10 seconds. The shocks will activate once every second if suitable target(s) are present. If more than one is within range the damage shall be devided between them all.

Medium level spells:
- Shocking clap: a backhand with an electrical charge to paralise or short circuit. Metal armor isn't wise to use as protection
- Static charge (passive): slowly builds up an elecrical charge that can be used to power devises or shock by close proximity. Ends when she discharges
- Induced current: let small or medium devises work on electricity. Doesn't work on digital devices that will often get fried

Low level spells:
- Spark: small zap or jolt to ignite something or poke someone

Appearance:
As an Mech from the planet of Jule she has a metallic hair color. In her case a bright silver. Her skin is slightly tanned to the fierce sunlight that shines when there is no storm above. She often dresses in a fashion alike to the earth Victorian style and absolutely loves her goggles. She also has countless small gizmos and gadgets on her outfit and never leaves home with a chargepack at her side

Weaknesses:
1. Static charge: any digital device she holds without protection will be burned out by her electric powers
2. Complete lack of knowlage of any world outside of Jule
3. Incompetable with 'digital' programs and hardware.

Strenghts:
1. Walking power generator: she will slowly build up an internal charge. This can be tapped into to either charge batteries, powerpacks or power up electrical devices. She needs to place one hand on each of the poles.
2. Thanks to her upbringing in the city of Verne she knows a lot about steam machines and applications of them that are not seen before outside the planet of Jule
3. Stormproofed: Artemis is used to being in windy and stormy places. She has less impairments when moving in heavy winds. But she still gets hindered

Personality:
Artemis is best said: easy to excite.
When she finds something interesting she'll go full out in on it without holding back. Often if someone talks or asks about something that holds her interest she'll talk an hour in 30 minutes as her mouth can barely keep up with her mind as it races on, this to the nuisance of anyone within earshot of her. She tries to make as much friends as possible and as often as she can. This originates from the fact she lost most her friends when it was found out she was an electric power user. As a result she also got a fear that everyone would be scared of her. If it happens she'll surely be saddened by it.
Although her raising at Verne was good, the rules there are different from those in the other realms. This can cause her to act out of line or see something gravely insulting as a funny joke or prank.

Positive traits:
- Easely excitable: It doesn't take much to get her entusiastic
- Easy going: She doesn't need much to be happy and loves making friends
- Cheerfull: Often sees the sunny side of things

Negative traits:
- overentusiastic: when she gets interested in something she can keep talking or going on about it, much to the nuisance of others
- eccentric: her being raised on a previously unkown dimention has given her odd manners and behaviours
- She is aftaid to hurt others or that others are afraid of her. This comes from the fact that she lost all her friends when it got known she was an electric magic user, usually seen as very dangerous. Especially untrained.

History:
Artemis is the second daughter of a familly of five, having an older sister and a younger brother with both two years in between. As she grew up she started to develop a rather daring personality, allways trying to show off to the others on what kind of things she made at school. More than often however her creations never really worked for long and soon fell down in a mess of cogs, springs and scrap metal. One day at a sleepover party she got dared to take hold of both the poles from a chargepack. As the pack was allready drained it actually got charged when she took hold of it. When the next girl had to grab it for a dare she woke up several weeks later in the hospital.
Artemis meanwhile got reported by the parents of the girl and soon classified as an electric type magic user. Getting a scholarship from the university she quickly tried to get adjusted to her surroundings. But if you're only 15 it's rather hard to fit in.
After she nearly blew up one of the workshops in a small accident that included a powersurge and her leaning against an unfinished coil she got an immediate suspension with little chance on ever being able to pass that class again and be placed back home.
However one of the teachers there also was studying the many strange signals that on occations he pervieced with his detectors. Thinking it might be a signal from other civilisations he needed a great powersource to send out a signal alike to that, and what would be a better source to draw from than an electric magic user just after a thunderstorm?
Enfin, Artemis got a second chance, if she helped the professor he'd grant her the pass on his class and she could resume her studies. Overthankfull she offcource accepted his offer and after the next thunderstorm was sitting strapped up a contraption of his own. A flick of the switch later and nearly half of the condensors blew up with the amplified power and filled the room with smoke. By the time it was cleared he found that the tube that he placed his student in was empty...

Meanwhile many, many lightyears away... In the teleportarium of Magix one of the receiving pods suddenly started arching with lightning untill it blew from the inside out. A loud coughing was heard as a silver haired girl pushed the door open and stepped out "well prof, did it work?"



-------
Dictionary:
Float: a platform on wich houses are build in the cities. They usualy consist of balloons, fans or other ways to keep afloat in the air.
Chargepack: as one of the currencies in Verne is power most habitants have personalised batteries that vary from the size of a lighter to a backpack.
Gizmoz/Gadgets: small tinkerings that have little function or are ornate
Digital devices: anything using chips, motherboards or technology alike to that.
Condensor: condensors are used to temporarely halt electric flow or slow it down before releasing it as an elongated charge. This will allow devices to work longer and safer on jolts of electricity
Central core: the heart of the city of Verne is a giant powercore that mechanically distributes the power around the city.


Artworks:
 

________________________________________________________________


Special thanks and Arts:
 



Last edited by Potitius on Sat Apr 18, 2015 11:17 am; edited 24 times in total (Reason for editing : Ze arts!)
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Potitius
Sirenix Fairy
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Flora Posts : 2824
Hobbies : Archery

PostSubject: Re: Artemis Astrapi, fairy of thunder   Fri Apr 03, 2015 1:51 pm

Well, I stated above what my ideas were on what she can do but apparently I did something wrong there


Just to let you all know: I made her as a starting character. She never got any magic lessons or very actively practiced them. That's why her 'powers' part is so short and not extensive at all to your standards

But anyhow, the power ideas I had of her:
- she draws power from nature and her bow. At night she got a small boost and when the moon is a sickle she will get a bigger boost (and later on will be able to use her high lvl spell only then)
- when she got hit by lightning she survived as it mingled with her fairy background. It's hazy but to make it understandable: she has 'traces' of electric magic. It isn't her main but it affects her doing and gives her 1 or 2 powers with it
- when she looses her bow she will loose all her nature powers, mostly as she'll feel so disconnected and uneasy she forgets her bond with nature.


Or to make it simpler:
Nature Magic boosted when: in the wild, it is night
Nature Magic greatly boosted when: there is a sikkle moon
Nature magic deminished when: outside the wild, in a suburb area, inside a house without plants or pets
Nature magic greatly reduced (unable to even transform): when in a large city without any green.
Nature magic blocked: when she looses her bow or it is taken from her.


I hope this clears things a bit up. I have some spell ideas but I have to work them out according to your level list... The thing is that since she doesn't practice magic she has multiple low spells and only one medium spell

________________________________________________________________


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Potitius
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Flora Posts : 2824
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PostSubject: Re: Artemis Astrapi, fairy of thunder   Fri Apr 03, 2015 7:03 pm

Anyhow... Pm me or try finding me on skype please. I need to have a propper talk to smoothen out Artemis her powers then

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Potitius
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Flora Posts : 2824
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PostSubject: Re: Artemis Astrapi, fairy of thunder   Sat Apr 04, 2015 8:59 am

Updated her form, ready to be accepted if the other mods agree on her. I'd be happy to awnser all questions

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zerowing21
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PostSubject: Re: Artemis Astrapi, fairy of thunder   Sat Apr 04, 2015 11:06 am

I still request a tiny bit more to history if you can manage it.

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The Avatar was done by Chrissie.

"But perhaps victory is in the simpler things that you've long forgotten—things that require a smaller, more honest soul." Professor Ozpin, RWBY
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Potitius
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PostSubject: Re: Artemis Astrapi, fairy of thunder   Mon Apr 06, 2015 5:45 pm

Added history, updated her story and within a few hours will have art of her in fairy form as well as her magix symbol

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Kyra_Xyrespace
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Hobbies : Writing, playing games, moderating on another forum

PostSubject: Re: Artemis Astrapi, fairy of thunder   Tue Apr 07, 2015 10:10 pm

Potitius wrote:
Race: terran

Do you mean she's from Earth?

Quote :
- Night vision: causes the target to loose color sight but gains night vision

I'm confused. Does she gain night vision or does her victim gain night vision?

Quote :
Normal skills:
- skilled survivor (won't have issues with surviving in the wild with minimal gear or supplies)
- move trough the wild (won't be hindered by overgrowth. In clean forests she's even boosted in speed)
- hunting archery, mobile form that uses high movement speed and accurate shots.
- any technical devices that aren't foolproofed will crash in her hands

If these do not contain magic then they do not belong in this section. This section are for spells casted. Not for skills. They belong in strengths.

Quote :
Weaknesses:
1. Unable to use her magic in a city

Why?

Quote :
Strenghts:
1. Able to be calm in the wilds
2. Has her own look on life and usually stays at ease when on her own grounds

These are not strengths.

Quote :
History:
Spoiler:
 

You mentioned that she hates being inside, so then why is she at Alfea? How did she get the bow? When did she get the bow?

________________________________________________________________

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Potitius
Sirenix Fairy
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Flora Posts : 2824
Hobbies : Archery

PostSubject: Re: Artemis Astrapi, fairy of thunder   Tue Apr 07, 2015 11:49 pm

Thank you for the feedback

With Terran I indeed ment she is from earth by birth. But she is also a fairy

The powers and such I had discussed mostly with Sten and he seemed to be okay with the way that I build them up. Since she knows VERY little magic I guess I compensated it with non-magical skills that aren't per-se strenghts.

As her magic is mostly drawn from nature as well from her bow the moment she enters a city she has no nature thus no magic.... Another explaination might be that even though she has the magic she can't perform any as the nature that's needed for her to perform her magic on is missing

On the nightsight it's either her or someone she casts it on. It's mostly beneficial unless cast during daytime... Then you'll only be colorblind for a while

And hey, about those strenghts they got approved, i don't really know what else to put there unless you want me to put the non-magic skills into it and then think up a new list of penalties for reshaping her personality

The forest she's in is the magix forest, she encounters some of the fairies there and perhaps one tries to convince her to join or try to join classes. She'll just sit outside on a balcony or so then Laughing. She got the bow when she was lost in the forests in ireland. Tricked by some pixies (the irish bad kind) they wanted to lead her to a nest of redcaps untill she stumbled upon the bow. The moment she grasped it everything went black for her. Details are vague here bit it's worked out with John about the bows lore.
She 'got' the bow when she was transported out of earth to magix


I hope this is enough explaination and validation. Thank you for your time

________________________________________________________________


Special thanks and Arts:
 

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PostSubject: Re: Artemis Astrapi, fairy of thunder   Wed Apr 08, 2015 6:40 am

Potitius wrote:
Thank you for the feedback

With Terran I indeed ment she is from earth by birth. But she is also a fairy

The powers and such I had discussed mostly with Sten and he seemed to be okay with the way that I build them up. Since she knows VERY little magic I guess I compensated it with non-magical skills that aren't per-se strenghts.

As her magic is mostly drawn from nature as well from her bow the moment she enters a city she has no nature thus no magic.... Another explaination might be that even though she has the magic she can't perform any as the nature that's needed for her to perform her magic on is missing

On the nightsight it's either her or someone she casts it on. It's mostly beneficial unless cast during daytime... Then you'll only be colorblind for a while

And hey, about those strenghts they got approved, i don't really know what else to put there unless you want me to put the non-magic skills into it and then think up a new list of penalties for reshaping her personality

The forest she's in is the magix forest, she encounters some of the fairies there and perhaps one tries to convince her to join or try to join classes. She'll just sit outside on a balcony or so then Laughing. She got the bow when she was lost in the forests in ireland. Tricked by some pixies (the irish bad kind) they wanted to lead her to a nest of redcaps untill she stumbled upon the bow. The moment she grasped it everything went black for her. Details are vague here bit it's worked out with John about the bows lore.
She 'got' the bow when she was transported out of earth to magix


I hope this is enough explaination and validation. Thank you for your time

I think you're sorta missing the point, rather than further explaining it, you have to implant these answers into the OC sheet, and change some bits.
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Potitius
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PostSubject: Re: Artemis Astrapi, fairy of thunder   Wed Apr 08, 2015 7:58 am

I get that. But if I had to do so I'd have to rewrite the whole power section and just redo the whole bloody thing...

That and the fact that devs are contradicting eachother is confusing

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PostSubject: Re: Artemis Astrapi, fairy of thunder   Wed Apr 08, 2015 8:16 am

Potitius wrote:
I get that. But if I had to do so I'd have to rewrite the whole power section and just redo the whole bloody thing...

That and the fact that devs are contradicting eachother is confusing

Doesn't matter if you have to rewrite it, you might have to anyways, otherwise your OC won't be accepted.
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